
A caravan route gone quiet: four strangers, one missing watch captain, and a bell that tolls out of time.
OpenContinue: Session 1Adventure Builder keeps your creatures, adventure text, maps, music and voices together, and shows your players only what you choose to show them.




The Library is free. The other eight are included with Adventure.
Prep at your desk, run it at the table. Every tool opens on the same campaign, so nothing is typed twice.
Free with every account
Search and filter 9,284 creatures and spells across both systems. Read full stat blocks with clickable dice, open a spell or a condition without leaving the creature, and keep your own notes and portraits beside any record.
Included with Adventure
Set your party's size and level, add creatures from the Library, and watch the experience budget fill. Both systems' rules are built in. Save the encounter, or hand it straight to the Combat Tracker.
Included with Adventure
Pick a role and a challenge rating, or a level, and the Builder sets the numbers from the system's own benchmarks. Start from scratch or from any creature in the Library, tune every number, then save it to your own library.
Included with Adventure
Lore holds your adventure as pages of blocks: read-aloud text, notes for you alone, tables, lists and stat blocks. Import Markdown, nest pages into chapters, and pin any passage to tonight's Board.
Included with Adventure
Initiative, rounds, hit points, markers and dice in one place, with undo for every mistake. Creatures you add arrive with their own armor class, hit points and initiative bonus.
Included with Adventure
A free-form board of notes, timers, counters, checklists, random tables, images and audio. Keep one per session, pin passages from Lore, and show a card to your players with a click.
Included with Adventure
Drop in any image, choose a hex or square grid, and reveal the map as the party explores. Tokens can link to Library creatures, and your players can follow the map live.
Included with Adventure
Read a Lore page aloud, perform a scene between several characters, or talk to an NPC live and let them answer in character. Reads pick from 30 studio voices and 94 directions, and each NPC gets a voice designed for them.
Included with Adventure
Upload your own music, ambience and effects, or play from 477 built-in tracks sorted by style and feel. Build playlists, and drop audio cards on your Board.








Campaign Home lays your campaigns out as cards, the most recently played first. Open one and you land in the tool you were using, and a fight left mid-round waits to be resumed.

A caravan route gone quiet: four strangers, one missing watch captain, and a bell that tolls out of time.
OpenContinue: Session 1
A flooded chapel, a congregation that never left, and a hymn only the dying can hear.
OpenContinue: The flooded nave
A mining town waits for the ore carts that never came. Something below the gate has learned to sing.
OpenContinue: Session 2Share one link per campaign. Players open it on a phone, a tablet or the TV. There is nothing for them to install and no account to make.
Every AI feature in Adventure Builder runs on Google's Gemini, through a key you own. Google bills you directly, and Adventure Builder never sees your bill.

A deep forest-green dark theme is one click away, in the header or in Settings. Your choice follows you to every device.
A dropped connection does not stop the table. Every tool keeps working, and your edits save themselves when you're back.
Set in Atkinson Hyperlegible, a typeface drawn so letters that look alike never do, with contrast checked on every screen.
Download a Lore page as Markdown, a map with its image, a board with its pictures and audio, or a creature as JSON, and keep it anywhere.
A campaign is visible to you alone. Players see only what you show, through the link you control.
A browser-based prep-and-play app for game masters. It holds a library of creatures and spells, your adventure text, encounters, a combat tracker, maps, a board for tonight's table, voices and music, all on one campaign, so you prepare once and run from the same place.
Fifth edition, in both its 2014 rules (5e) and its 2024 rules (5.5e), and a second game system. Adventure Builder is 5e and 5.5e compatible. Each system keeps its own rules, labels and reading style, and the app never converts a creature or a rule from one to the other. Encounter budgets, creature building and the Library's filters follow the system you pick, and each of your campaigns can start from your own default.
No. You share one link per campaign. Players open it on a phone, a tablet or the TV, and they watch: they see the turn order, and any map, image or note you choose to show, and they never operate the app. See For your players.
Every AI feature lives in Voice, which comes with a paid plan. It runs on Google's Gemini, through your own Gemini API key. Google bills you directly and Adventure Builder never sees your bill. Your key is stored encrypted and only used inside a request to Google. Everything outside Voice works without a key. See Your Gemini API key.
The table keeps going. Every tool works from memory, the header says you are offline, and every unsaved edit waits in your browser until the connection returns, then saves on its own. A reload during the outage loses nothing.
Every account starts on Free, with Campaign Home, your campaigns and the whole Library. Adventure opens every tool, with 10 GB for your files, for $8 a month. Mythic has everything in Adventure with 50 GB, for $14 a month. Both are memberships on Patreon. Voice also needs your own Gemini API key, which Google bills. See Pricing.
Make a campaign, import what you have already written, and run your next game from one tab.